In regards to mixing game genres, Small Giant Games certainly developed a strong mixture. So now we have Empires & Puzzles: RPG Quest. The most important aim is to grow your groups of heroes and use them to conquer various competitions. You do this through a match 3 puzzle game to attack with. At exactly the same time, grow your town to support and improve your groups of heroes. But the actual catch to it all is the randomness of the match. Yes, you will find a lot of empires and puzzles hack strategies anyone can use. However, with so much randomness built in, you can conquer higher level competitions.
One of the first things you’ll see is the overall speed of Empires & Puzzles: RPG Quest. Otherwise, it will become clear pretty soon. The game was made like that. It was never supposed to be a speedy leveler or some race. The upside is that this was never the case. The game was made to make you go at your own pace and pick well. But that tends to finish in queries. What to update and when to update it? Which building would you build or update more? When do you try to draw a hero? Which section would you attempt to draw out of? Fortunately for you, our Empires & Puzzles: RPG Quest strategies and strategies guide will help answer those questions. Building Your City For More Gains
The question of what to build comes up a lot. In the end, it’s your town so that you are free to build it however you choose. The part you will quickly run into is you will need more food compared to iron.
It may not look like it at first, but when you compare items, there’s undoubtedly a higher demand for food. That is why there’re 5 Farms in the preceding screen shot and just 2 Mines. You will need the food to update particular buildings but equally significant is you will need food to train heroes out of recruits, level and ascend heroes, craft combat products, and get involved with the Raids. Another part to that you need to keep in mind is that you will not build much without Iron Mines. Thus don’t forget to build and update them. And needless to say, the storage arrangements for both too!
The design of your land in Empires & Puzzles: RPG Quest is not so significant. The other buildings inside it are! In the instance of the above screen shot, you may not find them but you will find 2 Forges and 2 Training Camps. They aren’t at maximum degree currently because that can wait a bit. The 2 that can not wait so much would be the Stronghold and the Coaching Camps. You would want to be able to create heroes for a variety of uses as quickly as possible. So make sure you have loads of Farms and Mines to deal with matters. The recommendation is to get your Stronghold and Training Camps as high leveled as you can first. You won’t be able to update any of those other buildings beyond the Stronghold’s degree. Therefore it has the highest upgrading priority. Next are the Coaching Camps. Next are your Farms, Mines, and their storage arrangements. Finally on the update priorities list is your Forges you have. Simply put, this allows you to craft multiple battle items at precisely the same moment. It’s the same thought in regards to Training Camps. Both constructions just allow you to craft or train 1 thing at a time. This is even though you can craft many of the same things and/or train many of the same heroes at precisely the same moment. But various items and hero training demand different things to be started. It’s the Exact Same thought for Coaching Camps. One training session could require practice swords and food. Another can only need food in another Training Camp.
2. Should you buy 1 or more from the Summoning Portal, then it will be randomly given. Should you train 1 or longer, it is also going to be randomly awarded. All horses revealed in the below screen shots are revealing at their maximum levels (full strength ). For simple reference in this guide, the hero slots on your team are labeled from 1 to 5, left right.
Team building in Empires & Puzzles: RPG Quest is rather the trick to preform. The randomness of things really can help far more than it’s given credit for. Yes, the game is heavily based on “luck of the draw”. Happily it’s still possible to use this. But, it was always on you to use what you have and not sit around hoping for many 5 star heroes all the time! You may think you’re having the most rotten luck in pulling heroes or troops. But as it happens, you were only looking at it the wrong way. Even pulling an extremely strong hero right from the beginning can hurt. Imagine you did get a very strong hero right from the beginning. Now how are you planning to update it fully when you can not or did not get into the segment (s) of this game that allow you to loot the requirements for those updates?! What may look like quite a strong hero to have can readily get torn to pieces if it’s not at full power.
Then again, luck of the draw could in reality make your apparently weak team win against more powerful opponents. Notice how you have to attack using a match 3 or more mystery system. But those attacks can lead to combination strikes. This implies the upcoming strikes in line will strike harder. You would be quite surprised how many times this could outright kill a competition for both PvE and PvP modes. So with some decent timing, looking first, and luck, you can still win. It can be quite enjoyable to see the combo multiplier only keep on going! You have no idea until it already happens what’s going to pop out of the bottom of your display for assaulting. And you better believe this can land you an automatic or an extremely near automatic win.
But when it comes to the heroes involved, you will find combinations that really can put some serious harm to your target(s). Just remember that when you try to pull/buy/draw/same items a hero out of the Summoning Portal, then you might end up with”total garbage”. You can also end up with something very great! In any case, make sure to know how that hero works before you decide what you ended up with. The following part to remember when building a team would be to have 1 of every component only. In case you have none of a specific element on your team, that component on the board will strike for next to nothing regardless of what you do. The previous part to remember for team building is the positioning of your heroes on each team is very important.
And there are many others that can do exactly the same. Even heroes like Colen, Jahangir and Oberon can do exactly the same assault as Azlar. Again, it’s all where heroes you can get but also in working with what you have. There’s an actual nifty tip to destroyer teams. Be sure to put in a defense reduction hero to your destroyer team. The defenses and the buffs of your competitors are accounted for when using damage dealing effects. The reflect damage effect isn’t implemented because the damage dealing effect isn’t an immediate attack. But should you have a couple of high damage dealing effects applied to your competitors for every turn, they won’t last long whatsoever. One turn is only one match of 3 or more of the same colour. So yes, it could be pretty fast. Also note that many heroes don’t have exceptionally high HP. So with Azlar on your team, even at just 100damage dealt for every turn due to their defense, the competitions will not last long! These damage dealing effects aren’t the only thing hitting your opponent!
Small Giant Games did not want to you to feel like the game is restricted like that! So to make these strategies direct more useful to you, here’s a collection of various tips and tricks anyone can use.
First up are the eternally popular Raid. This is a PvP set up for you to acquire decorations and various materials. The initial idea is to have a strong defense team. By defense team we imply the team an opponent would struggle against when they attack you in the Raid. As it happens, you would like the exact reverse of a strong defense team! The truth is that you would like to lure competitions to you with a”weaker” team. The best choice would be to have a defense team that is not so strong but not a giveaway. When opponents with a decrease team electricity rating compared to your principal team defeat you, you’ll end up gaining a lot more when you click on the Revenge button. Do not worry about your decorations. They will come back through the usage of this Revenge button a whole lot quicker than you think!
Your Raid rounds should be largely done via using the Revenge button. However, if you have no suitable competitions left found in the Watchtower, then you’ll have to go after competitions using the Raid button. If you go after a competition found in the Raid, ensure that you check it before wasting food trying to reroll for a different opponent. The opponent may have a more powerful team. The opponent may have a higher degree. That should not stop you from attacking somebody. What should stop you is that you being 100% sure that you can not win against that opponent because your team can not counter theirs!
When you attack an opponent, either in PvE or PvP, you stand the chance of damaging it, filling its mana bar, or killing it outright. The key part here is attempting to damage it without filling its mana pub too much/quickly. The issue is that some heroes/enemies will only fill up with mana immediately regardless of what occurs. Luck of the draw on your game board also plays a part in this. So do check mana rates of heroes as much as possible. Your very best option for assaulting is to use everything but the feeble element against the target(s). The feeble element against any goal will do little/lesser damage but fill its mana pub at precisely the same speed as other components being used to assault. Therefore it succeeds and gains mana to use against you personally. That is the precise reverse of what you would like! Also note that you can”waste” strikes trying to get better components or something for an assault to show up in position. This does no damage to the opponent(s) but it does help fill your mana bars. This comes in very useful for attempting to skip a goal and through Titan battles.
Empires & Puzzles: RPG Quest wouldn’t be nearly as fun if the programmers did not include the Friends and Alliance systems. Then again, most games wouldn’t be nearly as enjoyable! The Friends system is pretty popular at your own leisure. However, the Alliance system ought to be used whenever possible. Getting in an Alliance is simple. Getting to a good Alliance is a bit tricky. But it’s not tough to find out what you’re in. Combine an Alliance and just watch what is going on inside there. All it takes is studying the Alliance chat window. If you find a lot of chat, especially concerning Empires & Puzzles: RPG Quest, there’s a good chance you’re in a good Alliance. Otherwise, you should consider moving on and finding another Alliance.
The best part about an Alliance in Empires & Puzzles: RPG Quest is having the ability to join Titan battles. In order to have more success in a Titan battle, start looking for the marked Weak Spot and strike it as much as possible. You have to attempt to stun the Titan via hitting the Weak Spot 3 times from 1 attack. The simplest way to do this is a single vertical based attack. But, you’ll discover yourself facing moments when this assault is not available. At that point, find the heaviest strike you can and use it. Also note that luck of the draw can be quite helpful or render the whole board useless. It simply depends upon your luck! That means you might end up hitting the Weak Spot differently from clear across the board where you launched from. You can also overlook the Titan entirely depending on what is available. The biggest problem will be to be quick whilst assaulting a Titan. You are on a timer on the market! So do yourself a favor and participate when you find that a Titan available. Do not worry about your team being”weak” or fresh. Just make sure you plan for the Weak Spot and you can succeed in there!
And that wraps up our Empires & Puzzles: RPG Quest advanced guide. We hope you’ve enjoyed this set of ideas and tricks.